Section 3(f) - Striking blows
The to-hit roll is a number that varies.
To modify to-hit roll by (amount - a number) for (reason - text):
if the amount >= 0, say ", +[amount] for [reason]";
otherwise say ", [amount] for [reason]";
increase the to-hit roll by the amount.
Calculating combat modifiers of something is an activity.
For calculating combat modifiers of the player:
modify to-hit roll by the level of the player for "your level";
continue the activity.
To make (attacker - a person) strike a blow against (defender - a person):
if the attacker is the player, say "You attack ";
otherwise say "[The attacker] attacks ";
if the defender is the player, say "you, ";
otherwise say "[the defender], ";
let the damage done be the unarmed combat hit dice of the attacker;
let the instrument be nothing;
if the attacker carries a weapon:
let the instrument be the savagest weapon carried by the attacker;
let the damage done be the hit dice of the instrument;
say "[technique of the instrument] [the instrument]";
otherwise:
say hand-to-hand combat method of the attacker;
now the to-hit roll is a random number from 1 to 20;
say ", making an attack roll (1d20) of [to-hit roll]";
carry out the calculating combat modifiers activity with the attacker;
if the instrument is a weapon and the to-hit bonus of the instrument is not 0, modify to-hit roll by the to-hit bonus of the instrument for "wielding a blessed weapon";
let the hits be 0;
if the to-hit roll <= 2:
say " - critical miss (2 or less): ";
if the instrument is a weapon:
if the attacker is the player:
silently try dropping the instrument;
if the player does not carry the instrument, say "you dropped [the instrument]!";
otherwise say "[the instrument] shook in your hand!";
otherwise:
now the instrument is in the location;
say "[the attacker] drops [the instrument]!";
otherwise:
decrease the strength of the attacker by 1;
if the attacker is the player:
say "you actually injure yourself!";
if the player is killed, end the story saying "You have fumbled into an inglorious demise";
otherwise:
say "[the attacker] roars with impotent rage!";
stop;
if the to-hit roll <= 10:
say " - miss (3 to 10): no damage done!";
stop;
if the to-hit roll <= 19:
say " - hit (11 to 19), doing [damage done] of damage: ";
let the hits be the roll of the damage done;
if the hits is 1, say " point";
otherwise say " points";
otherwise:
say " - critical hit (20 or more), doing [damage done] doubled of damage: ";
let the hits be the roll of the damage done;
let the hits be the hits multiplied by 2;
say ", doubled up to [hits] points";
let the counter-charm be the defensive charm of the attacker;
if the defender is affected by the counter-charm:
say ", soaked up by the [counter-charm] spell.";
stop;
make the defender take hits points of damage.