Section 3(e) - Damage
The damage incurred is a number that varies.
Calculating damage modifiers of something is an activity.
For calculating damage modifiers of a person (called the defender):
if the defender is wearing armour (called the protector) and the damage incurred is greater than 1:
say ": [the protector] absorbs ";
let the absorbency be the armour class of the protector;
if the absorbency >= the damage incurred:
let the absorbency be the damage incurred;
decrease the absorbency by 1;
decrease the damage incurred by the absorbency;
say the absorbency;
continue the activity.
For calculating damage modifiers of a person (called the defender):
if the defender is affected by ironbones and the damage incurred is greater than 1:
say ": the ironbones spell halves the damage";
now the damage incurred is the damage incurred divided by 2;
continue the activity.
Dead body disposal of something is an activity.[1]
To make (defender - a person) take (hits - a number) points of damage:
let the original hits be the hits;
now the damage incurred is the hits;
carry out the calculating damage modifiers activity with the defender;
let the hits be the damage incurred;
if the hits <= 0:
say " - so no damage is done.";
stop;
if the original hits are not the hits, say ", leaving [hits] to take";
decrease the strength of the defender by the hits;
if the defender is killed:
say " - a fatal blow!";
if the player is the defender:
end the story saying "You have been killed in combat";
stop;
carry out the dead body disposal activity with the defender;
if the defender is in the location, remove the defender from play;
increase the score by the permanent strength of the defender;
repeat with the item running through things which are had by the defender:
move the item to the location;
otherwise:
if the player is the defender, say ", reducing your strength to [strength of the player].";
otherwise say ", wounding [the defender] to a strength of [strength of the defender].".
Note
[1]. This is provided for the benefit of anyone using these rules who wants to make something special happen to dead bodies, which otherwise quietly vanish from the field of battle.