When in Rome 2: Far from Home — 21 of 22

Emily Short

Release 3

Chapter 11 - Help System

When play begins:

choose row 1 in the Table of Basic Help Options;

now description entry is "[story description]".

Table of Basic Help Options (continued)

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"Credits"--"Thanks to Sam Kabo Ashwell, Admiral Jota, Graham Nelson, Dan Shiovitz, A. Short, Lucian Smith, and J. Robinson Wheeler for beta-testing this episode.

Inform 7 is the work of Graham Nelson, and [story title] was compiled on Andrew Hunter's compiler for Mac OS X."
--
"Contacting the Author"--"If you encounter bugs, please feel free to email me (Emily Short) at emshort@mindspring.com. Including a short transcript of the problem you ran into will make it easier for me to diagnose what went wrong, though of course it isn't required."--
"Hints"Table of Hints----

Table of Hints

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"What am I supposed to be doing here?"--"Try looking around at all the objects on your desk and in your file drawer. That should give you a decent idea of what you're expected to do with the creature.

Also, bear in mind that the solution to the puzzle will vary from game to game."
--
"How do I figure out where this thing came from?"Table of Identification Hints----
"How do I assemble the Probe?"Table of Assembly Hints--hint toggle rule
"How do I make it get in the Probe?"Table of Entry Hints--hint toggle rule

Table of Entry Hints

hintused
"This will depend a great deal on what kind of creature you have on your hands."
"There are three basic categories of solution: getting the creature and manually placing it in the pod; luring the creature into the pod with something it wants; or making the creature's external environment so unpleasant that it will get into the pod for refuge."
"Some creatures can be picked up."
"Some creatures can be gotten into a state where they can't resist being picked up."
"Some creatures have short arms and will have to get into the pod to get anything you put there that they want."

Table of Assembly Hints

hintused
"Have you had a look at the instruction booklet?"
"You'll need some glue in order to glue the parts together."
"Then try GLUE (whatever) TO (whatever else). The booklet will tell you which parts may be attached to what."
"You will also need to fill out the blank label with information about the creature's presumed origin."

Table of Identification Hints

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"Getting started"Table of General Hints--hint toggle rule
"How do I measure the creature's strength?"Table of Strength Hints--hint toggle rule
"How do I measure the creature's speed?"Table of Reflex Hints--hint toggle rule
"How do I measure the creature's metabolism?"Table of Eating Hints--hint toggle rule
"How do I gauge the creature's attitude?"Table of Attitude Hints--hint toggle rule

Table of General Hints

hintused
"You have some information about how to distinguish creatures from one another."
"Have you looked at the Guide?"
"It's in the file drawer."
"You'll probably want to read all the entries (with commands like LOOK UP PERIODICITY IN GUIDE)."
"If you've narrowed your search down to a few planets, you can also look those planets up individually in the paperwork. Sometimes the paperwork contains additional details that make the diagnosis easier."

Table of Reflex Hints

hintused
"Sometimes its ordinary behavior is enough to give you some clue to this."
"But you can also do something to test its reflexes."
"Try throwing something at it."

Table of Attitude Hints

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"You may be able to tell how it feels about you by interacting with it a little."
"Does it seem surly? Indifferent?"
"Try petting the creature."

Table of Strength Hints

hintused
"You could observe how it interacts with objects in the environment."
"In particular, some objects are heavier than others."
"If you put those where it can reach them when it is in a mood to play, what happens?"
"Try leaving the propulsion unit and the life support unit around. Note whether it is able to pick them up."
"Or whether it is able to move the chair when something is on it."

Table of Eating Hints

hintused
"Every so often it will want to eat something."
"You could count how many minutes pass from the time when it eats until the time it starts asking for food again."
"Remember also that Esther tells you it has been twenty minutes without food when the game begins."
"Once you have measured the number of minutes that pass between feedings, you can narrow down the creature's origin system."
"Looking up moons in the paperwork may give you some idea of what the feeding times should be."
"If the feedings are more frequent than every 20 minutes, you know that it comes from somewhere nearer than the Jovian system; if they are less frequent, you know it comes from somewhere further out. Exactly 20 minutes would place it on Io, Europa, Ganymede, or Callisto."