The Reliques of Tolti-Aph — 49 of 57

Graham Nelson

Release 3

Chapter W - Western Quarter

Section W(a) - Cure baldness, mindsift and corrode

[The four quarters are in effect independent scenarios, but there's a certain amount of cross-talk: the new spells found in each quarter have to have interesting effects on the items and things in the other quarters. Here, at any rate, we create two new W&W monsters, and three new W&W spells.]

Table of Monstrous Beasts (continued)

namestrengthhand-to-hand combat methodunarmed combat hit dicedefensive charm
reptile5"striking at you"1d6
priest12"jabbing you with martial artistry"1d6

Table of Enchantments (continued)

spellnaturecostrequirementemissiontargetingdurationduration timerusage count
mindsiftarcana6metal"a tracery of silver lines"targeted--
cure baldnesshealing4flesh"citrus-scented steam"targeted
corrodeoffensive4wood"dense fog"targeted

Effect of casting cure baldness at something:

record outcome "but goes out again without achieving much more than a passing aroma of lemons";

rule succeeds.

Effect of casting cure baldness at a person:

record outcome "but passes again without noticeable effect - these spells never work";

rule succeeds.

Effect of casting cure baldness at a werespider:

record outcome "- a patently foolish proceeding considering that these things are hairy enough already";

rule succeeds.

Effect of casting mindsift at something:

record outcome "leaving you with a brief, soothing amnesia before your life presses back into your mind";

rule succeeds.

Effect of casting mindsift at skeleton:

record outcome "and, to your surprise, find there a faint residue of that last fading desire to live - but without breath, memory does not last, and nothing more reaches you";

rule succeeds.

Effect of casting mindsift at goblin lord:

record outcome "but there is nothing specific left, only a burning sensation of singular unpleasantness";

rule succeeds.

Effect of casting mindsift at a wyvern:

record outcome "and are treated to a rapid succession of simple but powerful sensations - flying, lazing in a hot sun, a scorching heat in your throat. No magic, though";

rule succeeds.

Effect of casting mindsift at the succubi:

record outcome "but the memories are your own - if with a bit more sensation than you can usually summon up by just thinking about it. You feel suddenly warm";

rule succeeds.

Effect of casting mindsift at the copper-scaled snake: now the player knows corrode; record outcome "extracting its recollections, simplified by its reptile brain: anger, and a much-decayed memory of the ruination spell it cast here in revenge - which, however decayed, seems to be yours now";

rule succeeds.

Effect of casting mindsift at a person:

repeat through Table of Enchantments:

if the second noun knows the spell entry and the player does not know the spell entry:

let the extracted spell be the spell entry;

now the player knows the extracted spell;

record outcome "and from the whirling mass of thoughts you clutch hold of something powerful and unfamiliar";

rule succeeds;

record outcome "but there is nothing magical you can extract from that sudden rush of thoughts";

rule succeeds.

Effect of casting corrode at something metal:

record outcome "which now looks a little redder";

rule succeeds.

Effect of casting corrode at a portable metal thing:

remove the second noun from play;

record outcome "which rusts through and vanishes";

rule succeeds.

Effect of casting corrode at a weapon when a weapon is not metal:

record outcome "but doesn't do much damage because the weapon is not mostly made of metal";

rule succeeds.

Effect of casting corrode at a person:

record outcome "causing [the second noun] to break out in freckles";

rule succeeds.