The Reliques of Tolti-Aph — 29 of 57

Graham Nelson

Release 3

Chapter E - Eastern Quarter

[The Eastern Quarter is really one enormous puzzle: the former Maze of Royal Beasts which, in the way of these things, is still operational. We begin with a single room, the Budless Grove, and the never-children who act as gatekeepers for the maze. You have to prove yourself to get in - we really want players to attempt this quarter last of all - and then you have to solve one or more of the maze quests to get out again.

The Quarter involves two unusual spells not found in the standard W&W rulebook, so these are defined here, simply by continuing the previous table. "Compel postulant" is unusual in that it is cast upon the player, not by him.

We also need a new material for the pseudo-real items found in the Maze, most of which cannot be brought out of it again.]

Table of Enchantments (continued)

spellnaturecostrequirementemissiontargeting
compel postulantarcana20air"a ghostly brush"targeted
force labyrintharcana6metal"a spinning blur"untargeted

The magical essence is a material.