Section 3(b) - Weaponry
A weapon is a kind of thing. A weapon has a die roll called hit dice. Definition: A weapon is savage if its hit dice are 3d6 or more. A weapon has a text called technique. The technique of a weapon is usually "swinging". Some kinds of weapon are defined by the Table of Weaponry.[1] Weapons are usually metal. A spear is wood. A quarterstaff is wood. A lance is wood.
After printing the name of a weapon while taking inventory: say " ([hit dice] attack)". Instead of examining a weapon, say "[The noun] is a weapon with a [hit dice of the noun] attack."
A weapon has a number called the to-hit bonus.
Table of Weaponry
name | hit dice | technique |
dagger | 1d3 | "stabbing" |
quarterstaff | 1d6 | "swinging" |
battle axe | 1d8 | "hewing" |
short sword | 1d6 | "swinging" |
broad sword | 2d4 | "swinging" |
spear | 1d6 | "lunging with" |
lance | 1d8+1 | "lunging with" |
Note
[1]. This innocent-looking sentence is doing something rather sophisticated: it makes a new kind for every row of the table.