Glass — 18 of 25

Emily Short

Release 3

Section 1 - Scene Aesthetics

[This is just a decorative nicety: we're removing the room-name and score and turn count from the status bar, so we should replace it with some other hint of the game state. What might be useful? Well, perhaps something that tells us what the conversation is currently about, and also gives some indication of the tone in the room. So:]

Current action is some text that varies. The current action is "Idly".

When play begins:

now the left hand status line is "[current action] discussing [the current subject]";

now the right hand status line is " ";