Chapter 2 - Window and Escape
The window is outside from the Water Study and inside from the Outdoors. It is a door. It is open and scenery. The description of the window is "A square window giving onto flat ground." It is not openable.
Understand "climb through/out/in/into [window]" as entering.
After going to the Outdoors from the Water Study:
say "Any other direction would be unsafe at the moment, so you climb gingerly out the window...";
continue the action.
After going to the Water Study from the Outdoors:
say "You clamber back over the windowsill.";
continue the action.
Before inserting something into the window: try throwing the noun out the window instead.
Before going outside with something (called the burden): try throwing the burden out the window instead.
Understand "throw [something] out/through [window]" as throwing it out. Understand "push [something] out/through [window]" as throwing it out.
Throwing it out is an action applying to two things.
Check throwing it out:
if the noun is not pushable between rooms and the noun is not carried by the player:
say "(first taking [the noun])[line break]";
silently try taking the noun;
if the noun is not carried by the player:
stop the action;
if the noun is fragile and the noun is not protected by something sturdy:
say "[The noun] won't survive the trip." instead.
Carry out throwing it out:
move the noun to the Outdoors.
Report throwing it out:
say "You casually toss [the noun] out of the window; perhaps you'll be able to collect it later."
Instead of searching the window:
say "There's little to see: the island is extremely flat and offers little other civilization, and no escape besides the ships that carry your enemies. Running away will do no good."